Faction Logos & Icons

Faction Logos
Minotaur Faction .png
Gryphon Faction.png

Animated Player Sprays

Technical Limitation of 4 Frames


Holo Tag for the character, Basilisk

Holo Tag for the character, Basilisk

Javi Underground, Hyper Scape
Laz Logomote
Holo Tag for character, Nikita

Holo Tag for character, Nikita

Prodigy Logomote
Holo Tag for character, Prodigy

Holo Tag for character, Prodigy

Ace Osaka Logomote
Takeshi Twitch Logomote
Halloween-Logomote.gif
Nahari Journalist Logomote
Here’s a screenshot of one of the latest animated sprays in action! I test all my assets inside the engine to ensure that the material and lighting will be readable and accentuate all the appropriate parts of the art. I used the texture from the cha…

Here’s a screenshot of one of the latest animated sprays in action! I test all my assets inside the engine to ensure that the material and lighting will be readable and accentuate all the appropriate parts of the art. I used the texture from the character skin or the background foliage and then drew upon the character’s background as a digital graffiti artist to create the spray and animated drops.


Player Icons


Player Icons in the HUD
I am responsible for integration and testing in the game engine. I like to test out my icons with as much variety as possible and look at the way the re-colours affect the icon readability in-game.

I am responsible for integration and testing in the game engine. I like to test out my icons with as much variety as possible and look at the way the re-colours affect the icon readability in-game.


Weapons Icons


TARA_WEAPONS_ICONS.png
Like the player icons, I’m responsible for integrating and testing all weapons icons in their context in-game and in the HUD. I make sure each weapon is readable and that the size and position of each is consistent with the style guide set up by my …

Like the player icons, I’m responsible for integrating and testing all weapons icons in their context in-game and in the HUD. I make sure each weapon is readable and that the size and position of each is consistent with the style guide set up by my Lead.


I also had the opportunity to create textures and brands for the in-game world of Hyper Scape. In this fictional, digital aquarium, I wanted to play with coral and the lighting material.

I also had the opportunity to create textures and brands for the in-game world of Hyper Scape. In this fictional, digital aquarium, I wanted to play with coral and the lighting material.

I also wanted to test what it would look like with colours as well. This was an early iteration that I did.

I also wanted to test what it would look like with colours as well. This was an early iteration that I did.


One of my first mandates was to explore the in-game branding that would be showcased both in the world and on the characters. This is a page of some of my favourites!

One of my first mandates was to explore the in-game branding that would be showcased both in the world and on the characters. This is a page of some of my favourites!