Tara Ogaick's Portfolio
Technical Limitation of 4 Frames
Holo Tag for the character, Basilisk
Holo Tag for character, Nikita
Holo Tag for character, Prodigy
Here’s a screenshot of one of the latest animated sprays in action! I test all my assets inside the engine to ensure that the material and lighting will be readable and accentuate all the appropriate parts of the art. I used the texture from the character skin or the background foliage and then drew upon the character’s background as a digital graffiti artist to create the spray and animated drops.
I am responsible for integration and testing in the game engine. I like to test out my icons with as much variety as possible and look at the way the re-colours affect the icon readability in-game.
Like the player icons, I’m responsible for integrating and testing all weapons icons in their context in-game and in the HUD. I make sure each weapon is readable and that the size and position of each is consistent with the style guide set up by my Lead.
I also had the opportunity to create textures and brands for the in-game world of Hyper Scape. In this fictional, digital aquarium, I wanted to play with coral and the lighting material.
I also wanted to test what it would look like with colours as well. This was an early iteration that I did.
One of my first mandates was to explore the in-game branding that would be showcased both in the world and on the characters. This is a page of some of my favourites!