Hyper Scape is a Battle Royale shooter published by Ubisoft, Montreal. I was a UI Artist on Hyper Scape where I worked on weapons icons, player tags, in-game branding, animated sprays. Below you will find some of my work on the project.
Brand Logos & Faction Icons
One of my first mandates was to explore the in-game branding that would be showcased both in the world and on the characters.
I also worked on animal-themed icons to represent the different factions.
Animated Player Sprays
I realized multiple Player Sprays for Hyperscape, following these guidelines:
Animations limited to 4 frames
Testing assets in engine to ensure readability with material / lighting
Draw upon the characterβs background as a digital graffiti artist to create the animated sprays and drops
Use textures from the character skin or the background foliage as original references.
Thank you so much, Charles DubΓ© for this slick video!
Player & Weapon Icons
I created the weapons icons and player icons, all of which would be re-coloured in-game with an additional shader.
Integration in Game Engine
I was responsible for the integration and testing of multiple HUD elements and in-game brandings, such as:
A fictional digital aquarium, with special attention given to the coral and lighting material.
Positioning Weapons in the HUD and make sure that their coloring/sizing is consistent with the gameβs style guide.
